2025-07-28
ECS (https://www.ecsorl.com)
Arts/Media/Graphics
/yr
full-time
employee
West Milton
New York
United States
ECS is seeking a Senior Graphic Artist to work to support the development and lifecycle support of game engine-based 3D virtual training products used in the naval nuclear propulsion program. You will participate as team members with Fluor Marine Propulsion (FMP) engineers assigned to various projects. The preferred location for the work is at the FMP site located in West Milton, NY with the FMP site in West Mifflin, PA as an alternative site. Technical services will be performed primarily in an office environment using FMP provided computers. An active U.S. Department of Energy (DOE) "L" Access Authorization (security clearance) is required. A U.S. Department of Defense (DOD) "Secret" security clearance may also be acceptable.
Key Responsibilities:
Provide recommendations to FMP on how to implement a game engine-based trainer.
Prepare 2D and 3D graphics, animations, and models.
Create Avatars and related animations.
Assist FMP with 3D model integration efforts.
Develop interactive training applications and Unity game engine based simulations.
Mentor FMP personnel as required in 3D model and virtual training application development.
Provide discrepancy report correction within the scope of work during and following test programs.
Attend regular meetings with FMP personnel to review the status of work in progress, to discuss new work and to establish targets for the completion of specific items.
Work with game programmers and FMP subject matter experts to generate digital graphics and animations for use in virtual training products.
Work with graphic artists, game programmers, and FMP to define and refine user interfaces and experiences.
Obtain technical information and feedback from FMP and subject matter experts. Interface with subject matter experts to develop the response and expected performance of the software and hardware that make up the XR training applications.
Support emergent work outside of normal working hours, as required.
Maintain clear documentation of work efforts in various work group databases/tracking systems.
Review and test work performed prior to submission for integrated testing and inclusion into the production branch.
Maintain NNL-specific qualifications as assigned by the work group supervisor.
Attend scheduled work group and NNL training.
Participate and contribute to lessons learned discussions and/or critiques of work-related issues.
Perform other duties as assigned by FMP related to research, development, and support of XR technologies and applications.
In the event personnel are issued government-furnished equipment, i.e., laptop computer, must abide by all rules and regulations associated with that property's use and safekeeping.
Basic Qualifications:
Bachelor's degree with 6 years of professional digital art development experience
Or the equivalent of ten (ten) years of professional digital art development experience
An active U.S. Department of Energy (DOE) "L" Access Authorization (security clearance) is required. DOD "Secret" security clearance may also be acceptable.
Shall have:
The ability to complete complex work with little or no guidance required from leadership.
Experience performing quality assurance reviews.
Experience providing technical guidance and mentoring to less-experienced artists
Shall be able to demonstrate skill proficiency through completion of a provided art test
Proficient in developing 2D and 3D game-ready assets including low to mid poly 3D Models, textures, and animations using industry standard software including Photoshop and one or more of 3D Studio MAX, Maya, and/or Blender
Knowledge and Experience in:
Proficient in 3D Modeling including texturing and unwrapping
Low to mid poly hard-surface modeling for games
Modern material design methods
Strong texturing and normal mapping skills
Creating texture maps from photos
Proficient in the use of texture atlases and tiling textures
Photorealistic texturing of environmental objects
Maintaining uniform graphic quality in a cohesive visual environment
Physical Based Rendering and materials
Multi-sub materials
Asset integration into a game engine
Developing content for real-time applications
Desired Knowledge and Experience (but not required):
Character modeling, editing and animation
Character skinning and weighting
Creating models from laser scan data
2D User Interface layouts and design
Developing optimized game assets from CAD models
Unity and/or Unreal
Working on an agile development team
Developing applications for use with Head Mounted Displays
Level design
Lighting in real-time environments
Sound design and implementation with FMOD for game engines
Instructional design
Video editing
Composition and creation methods for in-game cinematics using After Effects and Premiere
Application life cycle tools like Azure DevOps
Source control tools like Git
User Experience Design
Performance profiling in Unity
Developing virtual training products for the Navy